Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
I made it bigger by making Scaling Value bigger, but units can now pass trough building. I want to make it so that units go around that building instead trough it, but I don't know how.
if thats the largest then u can use pathing blockers and place them around the building to simulate a larger area. this may be hard tho as u will need a pathing system so u know were to place the pathing blockers.
Isn't there something like collision size? Because scaling factor just changes the size of the model but not area that is walkable around it, try finding collision size...
^ There is no collision size for doodads... only unit's has that... doodad's use a definite pathing map for it's pathing, and it doesn't scale so, yeah use pathing blockers... set the doodad to no pathing so you can control the pathing easier using the blockers...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.