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How to make blizzard slow

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Level 4
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Blizzard didn't slow unit which i want it to. it only have damage per seconds.

Can anyone tell me how to make blizzard able to slow by using only trigger?
 
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Level 12
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Like you want anyone caught in the AoE of the Blizzard spell to be slowed? You would need to make a dummy unit with the model of an elevator wall, give it slow and locust and then I think do something like this:
Event: A unit finishes casting an ability
Condition: Ablility Equal to Blizzard
Action: Pick all units in AoE of Triggering spell
Create (our dummy unit)
order (last created unit) to cast slow on picked units

That is how I would do it and I think that would work. The only problem I can see is that the order last created unit might be a tricky one because I'm not sure of the exact action, and that this would leak a point (or two).
 
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Question:
1) Why the dummy must use elevator wall model file?
2) isnt there a better way? like thunder clap or wadever...
 
Level 12
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Well the elevator wall is so no one sees it and they think "Wow its amazing!!!" instead of "Oh, theres just a dude casting slow" Its so the dude is like behind the scenes working to make the map good, but no one will ever see him do it. Like a movie. I guess you could do thunder clap or that, it would probably be easier, but I was thinking linear with the slow. Oh, and no matter what you do, whether the slow or thunder clap, make a custom one for your dummy and change the mana cost, cooldown, and requirements to nothing.
 
Level 8
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why just not give a unit the blizzard ability(and add slow to it), then make the unit invisseble and then order it to cast blizzard! remember you have to make so the unit cant walk and set the casting range to the maximum so he can be placed anywere! pretty easy!
 
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@Chaos Overlord
If you would to use the elevator model file... why not just put the model file to NONE. That way, no one can see the model either

@sonkan
I dont really understand what you meant but... Blizzard can't slow anyone.

@Dr Super Good
Good idea but slow aura doesn't change the unit to blue. (Eg. Frost Nova slowed change the unit to blue colour)
 
Level 2
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Jul 21, 2005
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I think Dr Super Good's idea might work. If you want the unit to be in blue colour, try changing the negative endurance aura's buff into slowed buff. Heres the path : Abilities\Spells\Other\FrostDamage\FrostDamage.mdl
 
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Level 2
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I'm not sure i'm going to try it out or not... Anyway, i'll discuss this matter with You Win, he's the project leader. And thanks for the idea :D.
 
Level 4
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i was going to try that out actually ... but was wondering if there is a better way. and if i am going to use frost nova, where should the target be?
 
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Well wad i meant is... since frost nova is area effect, it will cost unit outside blizzard slow caused by frost nova's area of effect
 
Level 1
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Slowing Blizzard...

Hi.

Here's a suggestion for your spell... although some of the world editor's terminologies are not exactly correct, i hope the basic idea helps. Your spell is similar to some of my custom spells in my maps too.

You'll need:
1) Blizzard spell (your custom blizzard spell)
2) A dummy unit (eg. dudunit), with the Dummy 'Frost Nova'
3) A dummy "Frost Nova" spell for dudunit. Remove the spell animations and effects from this dummy frost nova. But Keep the Buff Effect, the Frost (slow) effect should stay, so that the affect units can hav the slowed and 'blued' effect.
4) Allow the dummy frost nova to be able to castable on its caster. Change the 'targets allowed' to include: Self. Meaning that dudunit is able to cast the Dummy Frost nova on itself.
5) Change the dummy frost nova dmg to Zero. Both the specific and nova damage should be zero.
6) Mana cost of the dummy frost nova changed to Zero.
7) The area effect of the dummy frost nova And your Custom blizzard spell should be the Same.
So that units outside the blizzard wont be slowed and vice versa.



Triggers:


--Trigger Blizzard Initiation--
Events:
- Unit starts the effect of an ability

Conditions:
- Ability being cast equals to Blizzard

Actions:
- Set bliz_unit(1) = Casting Unit
- Set Bliz_point = Ground point of ability being cast.
<< I apologize that this isnt the exact terminology used in the world editor. not at home to open the program >>
- Turn On 'Blizzard Slow effect'

-------------------------------------


--Blizzard Slow effect--

<< This trigger Has to be OFF initially >>

Events:
- Every 0.25 seconds of Game time

Conditions:

Actions:
- Create 1 dudunit at Bliz_point for owner of bliz_unit(1)
- Set expiration timer to Last Created Unit to 1.5 seconds
- Order Last Created Unit to cast Lich - Frost Nova on Last Created Unit.
<< ordering dudunit to cast the dummy frost on itself >>

------------------------------


--End Blizzard Slow--
Events:
- Unit stops channeling an ability
- Unit stops casting a ability

Conditions:
- Ability being cast equals to Blizzard

Actions:
- Turn Off 'Blizzard Slow effect'

----------------------------------
 
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Level 2
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Jul 21, 2005
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Isn't it that using negative value for endurance aura and changes the buff to slowed even easier? Anyway its just my opinion...
 
Level 4
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Hmm i don't think i am going to use frost nova...
Maybe i am going to use endurance bah... I'll try out first
 
Level 4
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Basically this spell is the mix of blizzard and earthquake, with 0 damage to buildings. I wonder is there a way to make unit to cast and channel both spells at the same time.

If you were to use earthquake, i rather use endurance aura since it easier and more effective

@Arcsol
We don't want to cast frost nova on every effected unit as it will lead to lag or even leak.
 
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