does anyone know how to make a fully functional maphack like shadowfrench's one? as in the form of triggers, not in the form of an external program, i know this is very bad, but i'm jsut very curios about the structure of the maphack program of shadowfiend's.. ... it's like in dota, when i use this trigger :
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No Black Fog
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Events
- Player - Player 1 (Red) types a chat message containing maphack as An exact match
- Conditions
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Actions
- Visibility - Create an initially Enabled visibility modifier for (Player((Integer((Substring((Entered chat string), 8, 9)))))) emitting Visibility across (Playable map area)
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Events
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