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How to make a unit unable to pick specific item?

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Rheiko

Spell Reviewer
Level 28
Joined
Aug 27, 2013
Messages
4,259
how about this?
  • Events
    • Unit - A unit Acquires an item
  • Conditions
    • (Unit-type of (Triggering unit)) Equal to YourUnit
    • (Item-type of (Item being manipulated)) Equal to YourItem
  • Actions
    • Set TempPoint = (Position of (Triggering unit))
    • Item - Remove (Item being manipulated)
    • Item - Create (Item-type of (Item being manipulated)) at TempPoint
    • Game - Display to (All players) the text: Unable to pick up I...
    • Custom script: call RemoveLocation(udg_TempPoint)
 
Level 30
Joined
Nov 29, 2012
Messages
6,634
My knowledge is limited to be honest with you so I actually don't know but an alternative could be if the unit picked up the item, then that is where you'll do your prefered action.

Anyway, what are you even planning to do after detecting a unit's order to pick up an item?
 
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