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How to make a unit unable to pick specific item?

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how about this?
  • Events
    • Unit - A unit Acquires an item
  • Conditions
    • (Unit-type of (Triggering unit)) Equal to YourUnit
    • (Item-type of (Item being manipulated)) Equal to YourItem
  • Actions
    • Set TempPoint = (Position of (Triggering unit))
    • Item - Remove (Item being manipulated)
    • Item - Create (Item-type of (Item being manipulated)) at TempPoint
    • Game - Display to (All players) the text: Unable to pick up I...
    • Custom script: call RemoveLocation(udg_TempPoint)
 
My knowledge is limited to be honest with you so I actually don't know but an alternative could be if the unit picked up the item, then that is where you'll do your prefered action.

Anyway, what are you even planning to do after detecting a unit's order to pick up an item?
 
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