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- Event : (e.g) Player chat message lie
- Conditions
- Actions : Play animation for (the unit u want) 'death'
It will be alive. It will play the death animation like if it died, but it wouldnt. The only problem is that ... i dont know if death is the right code. U try.
Well if you want it to look like it is dead, Ste@lth gave you the trigger you needed. That will make the unit "die" and it will lay there until you tell it to do something else.
To use pitch angle you'd have to modify the terrain, I guess.
The best way is INDEED setting the animation to 'death', as people have already said, or the 'sleep' animation.
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