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How to make a spell deal damage based on attribute?

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  • Untitled Trigger 001
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to YourTargetUnitAbility
    • Actions
      • Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing (Real((Strength of (Triggering unit) (Include bonuses)))) damage of attack type Spells and damage type Normal
Which part do you stuck on ?
 
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