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(Ability being cast) Equal to YourTargetUnitAbility
Actions
Unit - Cause (Triggering unit) to damage (Target unit of ability being cast), dealing (Real((Strength of (Triggering unit) (Include bonuses)))) damage of attack type Spells and damage type Normal
Conversion - Convert Integer To Real > Hero - Hero Attribute
The function is in Integer, default Damage dealt is in Real, that's why you must convert it first to get to Integer, and then there will be that Hero - Hero Attribute function.
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