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Doodads can not be made walkable even if you have the checkbox clicked. Turn your bridge into a destructable and it will work.
That's not what the TO was asking for.If one remove the pathing, then it behaves like being nothing, doesn't it ?
Then one can simply walk over it.
That's not what the TO was asking for.
He wants to make the units walk on top of the model, not disable the pathing of the bridge. Ticking "walkable" in the OE does exactly that.He asked how a bridge can be made walkable and the way I offered creates a 'bridge' that is walkable.
He wants to make the units walk on top of the model, not disable the pathing of the bridge. Ticking "walkable" in the OE does exactly that.
Everytime, when I place a unit and make it go to the bridge, it will just penetrate through the bridge. So how can I make the bridge walkable?
Ardenian is correct. Invisible platform. Can anyone show a screeny bout the invisible platform?
