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How to make 12 teams in a map {can't start a game with only one team}

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Level 5
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Sep 19, 2007
Messages
97
Hi, I have a 12 player map. When I tried to start it on Battle.net, it said I couldn't start because everyone is on team 1.

On the map join page I want everyone to be locked into a team 1-12. During gameplay I want all the players to be enemies.

How do you do this? I looked in force properties but I can only make 6. I don't see a place to set peoples teams.

EDIT: I must have 12 teams in my map. Do I need to trigger to make 12?
 
Level 12
Joined
Aug 22, 2008
Messages
911
Being in the same force doesn't neccessarily mean to be allied. Leave the forces to be and make a trigger:
  • Rivalry
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Player Group - Pick every player in (All players) and do (Actions)
        • Loop - Actions
          • For each (Integer A) from 1 to 12, do (Actions)
            • Loop - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • (Integer A) Not equal to (Player number of (Picked player))
                • Then - Actions
                  • Player - Make (Picked player) treat (Player((Integer A))) as an Enemy
                • Else - Actions
 
Level 11
Joined
Jul 28, 2007
Messages
920
I supose its max of 12 teams.. but you can make 2 teams. One for host and rest for players. Then ingame just do like above shown.

12 team doesnt have any sence, becouse blizz maked wc3 as RTS, so instead of putting 12 teams, its same as FFA(Free for all).
 
Level 5
Joined
Sep 19, 2007
Messages
97
I supose its max of 12 teams.. but you can make 2 teams. One for host and rest for players. Then ingame just do like above shown.

12 team doesnt have any sence, becouse blizz maked wc3 as RTS, so instead of putting 12 teams, its same as FFA(Free for all).

Being in the same force doesn't neccessarily mean to be allied. Leave the forces to be and make a trigger:
  • Rivalry
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Player Group - Pick every player in (All players) and do (Actions)
        • Loop - Actions
          • For each (Integer A) from 1 to 12, do (Actions)
            • Loop - Actions
              • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                • If - Conditions
                  • (Integer A) Not equal to (Player number of (Picked player))
                • Then - Actions
                  • Player - Make (Picked player) treat (Player((Integer A))) as an Enemy
                • Else - Actions

Thanks guys, I used a combo of both your suggestions.
 
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