Deleted member 219079
D
Deleted member 219079
How to know if target point is unreachable? I have 32 collision sized unit, that fatty thinks he's a super man and tries to pathetically go to places he can't go, because my map only includes 16x16 gaps to the target area TT
I'm thinking of sending 32 collision sized fast dummy to the point, if he has stop command without reaching the point, the target is unreachable and my fatty will receive another task to do.
Just wondering if anyone has faster/more efficient way of achieving this? Thanks
I'm thinking of sending 32 collision sized fast dummy to the point, if he has stop command without reaching the point, the target is unreachable and my fatty will receive another task to do.
Just wondering if anyone has faster/more efficient way of achieving this? Thanks