most point target skills has :
1. The distance is fix, only the point will determine where the skill will travel to
(but i have mine travel exactly on the point, even without the projectile meeting the required distance)
but, if however
2. The target point is greater than the cast range then the hero would run into the nearest point wherein the distance of the hero and targeted point is equal to the cast range
the problem is that how would i prevent the hero from going near the targeted point. how can i change that into 1.) if 2.) is met.
1. The distance is fix, only the point will determine where the skill will travel to
(but i have mine travel exactly on the point, even without the projectile meeting the required distance)
but, if however
2. The target point is greater than the cast range then the hero would run into the nearest point wherein the distance of the hero and targeted point is equal to the cast range
the problem is that how would i prevent the hero from going near the targeted point. how can i change that into 1.) if 2.) is met.