I know how to use the Object editor, but I would like to have different OPTIONS for players to vote on, then depending on the players choice, certain heroes will be removed as choices from each players Altar and/or Tavern
Basically, i already have a vote/dialogue box popup at the start of the game, players can choose "Standard" or "Random Heroes" and if Random Heroes is selected, then all heroes are removed from every Altar/Tavern leaving only the "Random hero" icon (which I have the RH icons already setup and working) but I dont know how to remove units-trained from buildings using triggers?
I cannot just train the heroes automatically because this is for melee games, so the hero must be trained from the altar within the standard time frame, and players must be able to build and/or re-build as many altars as they wish at any point in time, so I understand I probably have to start my trigger with "if player builds altar" but I dont know why there isnt a simple "remove unit from building type" trigger
sorry, im kinda newbie
Basically, i already have a vote/dialogue box popup at the start of the game, players can choose "Standard" or "Random Heroes" and if Random Heroes is selected, then all heroes are removed from every Altar/Tavern leaving only the "Random hero" icon (which I have the RH icons already setup and working) but I dont know how to remove units-trained from buildings using triggers?
I cannot just train the heroes automatically because this is for melee games, so the hero must be trained from the altar within the standard time frame, and players must be able to build and/or re-build as many altars as they wish at any point in time, so I understand I probably have to start my trigger with "if player builds altar" but I dont know why there isnt a simple "remove unit from building type" trigger
sorry, im kinda newbie
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