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@matin45 The reason the units do not get hidden is because waits do not work in the loops from "pick all units" and "pick all players". Actions that come after the wait will never happen.
Another solution would have been to run a trigger inside the loops. Then the trigger will call the wait and the other actions after it.
Hide
Events
Player - Player 1 (Red) types a chat message containing hide as An exact match
Conditions
Actions
Set HideGroup = (Units in Region 000 <gen>)
Unit Group - Pick every unit in HideGroup and do (Actions)
Loop - Actions
Unit - Hide (Picked unit)
Trigger - Run UnHide <gen> (not checking conditions)
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