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[Solved] how to hide waterfall?

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You can't simply hide a doodad, however there is a workaround for this, if it must remain a doodad, wait a sec, I will make a model that you can hide...
Attached.
Now, to hide all waterfalls, use this:
  • Animation - Play the death animation for all doodads of type Waterfall within (Playable map area)
and to unhide all of them use this
  • Animation - Play the stand animation for all doodads of type Waterfall within (Playable map area)
If you want to hide specific doodads, just make a region around them, and change (Playable map area) field with that one.
 

Attachments

  • Waterfall.mdx
    8.7 KB · Views: 53
You can base doodads and destructible models, you want to edit, on dummy units.
This will allow you to easily attach more effects, resize, recolor, hide/show, destroy/revive etc etc them easily.
You can even make them transparent, awesome for buildings, when you make walls or roof transparent if unit enter.

Problem Solved I guess?
 
Blizzard was kind of enough to give us an easier option for this. If you want to hide it, then you can just put "hide" for the animation field instead of "death". (in the triggers the HT posted) To show it, just put "show" instead of "stand". HT's method works too, but with this method there isn't a need for model editing. :)

I didn't know about this, I've always been using animations to change opacity (because I never really wanted to completely hide any model).
 
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