Hi,
I'm designing an ability which is based on current hero attack amount value, I can't find a way to get the value. I'm thinking to calculate it by hero main stat(either strength/agility/intelligence) but it would be tedious to also calculate with attack increasing buffs/auras. What I want is simply
GetHeroStr(whichHero, includeBonuses) but for attack.
Any ideas/links? Thanks.
I'm designing an ability which is based on current hero attack amount value, I can't find a way to get the value. I'm thinking to calculate it by hero main stat(either strength/agility/intelligence) but it would be tedious to also calculate with attack increasing buffs/auras. What I want is simply
GetHeroStr(whichHero, includeBonuses) but for attack.
Any ideas/links? Thanks.