- Joined
- Jun 2, 2009
- Messages
- 1,141
As the title says. OR detect if the unit finishes X animation.
I am playing howl animation of the wolves. But trigger runs before action does. How to make it properly as you mentioned?You can use "queue animation"
In this example, it will perform 4 animations in total, one after the other, add as many as can fit in your time period and then you reset the anim
- Trigger
- Events
- Conditions
- Actions
- Animation - Play Footman 0000 <gen>'s attack animation
- Animation - Queue Footman 0000 <gen>'s attack animation
- Animation - Queue Footman 0000 <gen>'s attack animation
- Animation - Queue Footman 0000 <gen>'s attack animation
- Wait 4.00 seconds
- Animation - Reset Footman 0000 <gen>'s animation