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How to find BallOfFireMissle.mdl?

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There's hidden model in wc3: Abilities\Weapons\BallsOfFireMissile\BallsOfFireMissile.mdl, I want to extract it and add attachement point to it, but how do I find it in the first place?
 
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There's hidden model in wc3: Abilities\Weapons\BallsOfFireMissile\BallsOfFireMissile.mdl, I want to extract it and add attachement point to it, but how do I find it in the first place?
1-Download Magos' Model Editor: War3 Model Editor
2-Open it
3-Click on "Windows"
4-Select MPQ Browser
5-Click on "File" then "War3x.mpq"
6-Select Abilities -> Weapons -> BallOfFireMissile
7-Right click on BallOfFireMissile.mdx, select "Export", then modify it as you wish.
 
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  • BallsOfFireMissile.mdx
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Level 5
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Hmm, when I open model you sent with Magos Model Editor its black and importing it to world edior shows it as error box model.
 
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Hmm, when I open model you sent with Magos Model Editor its black and importing it to world edior shows it as error box model.
I downloaded the model and it seems to be working fine O _ o
Does it have a mesh or animations? As far as i know, Magos Model Editor references ingame textures from the MPQ, and as its no longer there (in the latest patches), it cannot find the textures, thus the black model.
The error box is normal, you have to restart the World editor for any imported model to appear, but if you did that and its still not working, then...i don't know
 
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As SonsOfSami already said, it's black because the program can't load the game textures. Modding tools don't work properly since patch 1.29.

Magos' Model Editor should work if you place the mpq archives from one of the previous patches in the installation directory (C:\Program Files\Warcraft III).
I want to extract it and add attachement point to it
I'm really curious why you would want to add an attachment point to a missile? :huh:
 
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