1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. We have recently started the 16th edition of the Mini Mapping Contest. The theme is mini RPG. Do check it out and have fun.
    Dismiss Notice
  4. Dismiss Notice
  5. The Highway to Hell has been laid open. Come along and participate in the 5th Special Effect Contest.
    Dismiss Notice
  6. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Hidden Models in Warcraft 3

Discussion in 'Modeling & Animation' started by Rui, Apr 3, 2005.

  1. Rui

    Rui

    Joined:
    Jan 7, 2005
    Messages:
    8,497
    Resources:
    8
    Maps:
    8
    Resources:
    8
    If im not wrong there are models that can be found in the World Editor by writing these paths:

    Hiddens Doodads:

    Ancient Ziggurat 1:
    Doodads\Northrend\Structures\AncientZiggurat\AncientZiggurat0.mdl

    Ancient Ziggurat 2:
    Doodads\Northrend\Structures\AncientZiggurat\AncientZiggurat1.mdl

    City Building 1:
    Doodads\Cityscape\Structures\Morecitybuilding\MoreCitybuilding0.mdl

    City Building 2:
    Doodads\Cityscape\Structures\Morecitybuilding\MoreCitybuilding1.mdl

    City Building 3:
    Doodads\Cityscape\Structures\Morecitybuilding\MoreCitybuilding2.mdl

    City Building 4:
    Doodads\Cityscape\Structures\Morecitybuilding\MoreCitybuilding3.mdl

    City Building 5:
    Doodads\Cityscape\Structures\Morecitybuilding\MoreCitybuilding4.mdl

    Grass Tuft 1:
    Doodads\LordaeronSummer\Plants\GrassTuft\GrassTuft0.mdl

    Grass Tuft 2:
    Doodads\LordaeronSummer\Plants\GrassTuft\GrassTuft1.mdl

    Grass Tuft 3:
    Doodads\LordaeronSummer\Plants\GrassTuft\GrassTuft2.mdl

    Grass Tuft 4:
    Doodads\LordaeronSummer\Plants\GrassTuft\GrassTuft3.mdl

    Larger Sign Post:
    Doodads\LordaeronSummer\Props\Signpost\Signpost0.mdl

    New City Bridge:
    Doodads\LordaeronSummer\Structures\CityBridgeSmall\CityBridgeSmall.mdl

    New Lordaeron Bridge:
    Doodads\LordaeronSummer\Structures\LordaeronBridge\LordaeronBridge.mdl

    New Wooden Bridge:
    Doodads\LordaeronSummer\Structures\BridgeLog\BridgeLog.mdl

    Rock Chunks 1:
    Doodads\Terrain\G_RockChunks\G_RockChunks0.mdl

    Rock Chunks 2:
    Doodads\Terrain\G_RockChunks\G_RockChunks1.mdl

    Rock Chunks 3:
    Doodads\Terrain\G_RockChunks\G_RockChunks2.mdl

    Rock Chunks 4:
    Doodads\Terrain\G_RockChunks\G_RockChunks3.mdl

    Rock Chunks 5:
    Doodads\Terrain\G_RockChunks\G_RockChunks4.mdl

    Rock Chunks 6:
    Doodads\Terrain\G_RockChunks\G_RockChunks5.mdl

    Hidden Effects:

    Alternate Heal Target:
    Abilities\Spells\Other\HealTarget2\HealTarget2.mdl

    Alternate Hydra Impact:
    Abilities\Weapons\HydraliskImpact\T_HydraliskImpact.mdl

    Ballista Impact:
    Abilities\Weapons\BallistaMissile\BallistaImpact.mdl

    Ballista Target:
    Abilities\Weapons\BallistaMissile\BallistaMissileTarget.mdl

    Bersek Upside Down:
    Abilities\Spells\Orc\TrollBerserk\HeadhunterWEAPONSRight.mdl

    Bersek Target:
    Abilities\Spells\Orc\Berserker\Berserkertarget.mdl

    Blood Impact:
    Abilities\Weapons\Blood\BloodImpact.mdl

    Bloodlust Special:
    Abilities\Spells\Orc\Bloodlust\BloodLustSpecial.mdl

    Water of Corrupted Moon Well:
    Abilities\Spells\NightElf\MoonWell\CorruptedMoonWellTarget.mdl

    Demon Revive (looks like ordinary revive):
    Abilities\Spells\Demon\ReviveDemon\ReviveDemon.mdl

    Forked Lightning Target:
    Abilities\Spells\Other\ForkedLightning\ForkedLightningTarget.mdl

    Green Rings:
    Abilities\Weapons\PoisonSting\Rings_Green.mdl

    Green Smoke:
    SharedModels\Smoke1_Green.mdl

    Mark of Chaos:
    Abilities\Spells\Human\MarkOfChaos\MarkOfChaosDone.mdl

    Moving Feather:
    SharedModels\Feather1.mdl

    Night Elf Revive (looks like ordinary revive):
    Abilities\Spells\NightElf\ReviveNightElf\ReviveNightElf.mdl

    Obsidian Feather:
    SharedModels\ObsidianFeather.mdl

    Red Glow:
    SharedModels\Glow1_red.mdl

    Regeneration Scroll:
    Abilities\Spells\Items\ScrollOfRegeneration\Scroll_Regen_Target.mdl

    Scatter Shot:
    Abilities\Weapons\Mortar\ScatterShotTarget.mdl

    Spinning Burning Head:
    Abilities\Spells\Other\ANsa\ANsaTarget.mdl

    Spinning Feather:
    SharedModels\Feather2.mdl

    Hidden Missiles:

    Alternate Meat Wagon:
    Abilities\Weapons\MeatwagonMissile\T_MeatwagonMissile.mdl

    Ballista:
    Abilities\Weapons\BallistaMissile\BallistaMissile.mdl

    Balls of Fire:
    Abilities\Weapons\BallsOfFireMissile\BallsOfFireMissile.mdl

    Bomb:
    Abilities\Weapons\FlyingMachine\FlyingMachineMissile.mdl

    Earth Brewmaster cool :p
    Units\Creeps\EarthPandarenBrewmaster\EarthPandarenBrewmaster_Missile.mdl

    Flaming Arrow:
    Abilities\Weapons\FlamingArrow\FlamingArrowMissile.mdl

    Oscillating Steam:
    Abilities\Weapons\SteamMissile\SteamMissile.mdl

    Storm Brewmaster cool :p
    Units\Creeps\StormPandarenBrewmaster\StormPandarenBrewmaster_Missile.mdl

    Treant Missile:
    Abilities\Weapons\TreantMissile\TreantMissile.mdl

    Hidden Units

    Ancestral Guardian:
    Units\Orc\AncestralGuardian\AncestralGuardian.mdl

    Blood Elf Peasant:
    Units\critters\Bloodelfpeasant\BloodElfpeasant.mdl

    Fel Orc Berseker:
    Units\Demon\ChaosOrcRange\ChaosOrcRange.mdl

    Entangled Wisp:
    SharedModels\EntangleWisp.mdl

    Gragoyle Spire:
    Buildings\Undead\GargoyleSpire\GargoyleSpire.mdl

    Illidan Imprisioned:
    SharedModels\IllidanImprisoned.mdl

    Night Elf Fishing Boat:
    Units\Nightelf\Nightelffishingboat\Nightelffishingboat.mdl
    ......


    Sorry for huge post. People who have World Editor Unlimited can find these easly but just cliking on the missile/unit and go to Extra. there you see Hidden Effects Doodads etc.
     
  2. eXciTe

    eXciTe

    Joined:
    Aug 28, 2004
    Messages:
    486
    Resources:
    7
    Models:
    5
    Icons:
    2
    Resources:
    7
    I viewing some of the hidden models some of them i really cool :)
     
  3. Rui

    Rui

    Joined:
    Jan 7, 2005
    Messages:
    8,497
    Resources:
    8
    Maps:
    8
    Resources:
    8
    Im glad i helped thx. Just waned to share this information cause im not rude. There was no need of making a secret. If the models are there they should be used.
     
  4. Mecheon

    Mecheon

    Joined:
    Mar 31, 2004
    Messages:
    4,974
    Resources:
    10
    Models:
    10
    Resources:
    10
    You've missed a few =P

    Lets see now...

    Skeletal Archer with fire emitters

    Units\Creeps\BurningArcher\BurningArcher.mdx

    Rabbit/Furbolg from Blizzard's Easter map

    Units\Other\EasterBunny.mdx

    Evil Rabbit/Furbolg from Blizzard's Easter Map

    Units\Other\EvilEasterBunny.mdx (Probably wrong)

    Cars from the Racing Map. Change the *** to Orc, Diablo, Undead or Dwarf to get them

    Units\Other\***Car.mdx

    And change all the .mdls to .mdx. They're properly called .mdx, .mdl is just a thing it does wrong
     
  5. eXciTe

    eXciTe

    Joined:
    Aug 28, 2004
    Messages:
    486
    Resources:
    7
    Models:
    5
    Icons:
    2
    Resources:
    7
    This models u have to extract them and import it to the map?!?
     
  6. Mecheon

    Mecheon

    Joined:
    Mar 31, 2004
    Messages:
    4,974
    Resources:
    10
    Models:
    10
    Resources:
    10
    Nope

    Just change the model path
     
  7. eXciTe

    eXciTe

    Joined:
    Aug 28, 2004
    Messages:
    486
    Resources:
    7
    Models:
    5
    Icons:
    2
    Resources:
    7
    Whell if i have to change only the model path its easy. But why Blizzard maked this hidden models??.. why they are hidden
     
  8. Rui

    Rui

    Joined:
    Jan 7, 2005
    Messages:
    8,497
    Resources:
    8
    Maps:
    8
    Resources:
    8

    Ye sorry, when i did this i needed to hurry up, so i also had a feeling that i didnt wrote some of them.

    Hehe maybe its to test the players lol. To see if they can find it. Anyway this would be found with Warcraft3Viewer so... :p

    EDIT: Hey Mecheon can you make this a sticky?
     
  9. Mecheon

    Mecheon

    Joined:
    Mar 31, 2004
    Messages:
    4,974
    Resources:
    10
    Models:
    10
    Resources:
    10
    They have them secret cause they're lazy

    Anywho,

    Units\Other\IllidanWagon\IllidanWagon.mdx

    Modified version of the Blood Elf wagon
     
  10. Killer_Mushroom

    Killer_Mushroom

    Joined:
    May 19, 2004
    Messages:
    240
    Resources:
    0
    Resources:
    0
    Another hidden model you missed:
    Dark Naga
    NagaSnakeVER2.mdl
     
  11. Rui

    Rui

    Joined:
    Jan 7, 2005
    Messages:
    8,497
    Resources:
    8
    Maps:
    8
    Resources:
    8
    Omg you guys are so evil :evil:

    -Rui
     
  12. DarkGoblin9

    DarkGoblin9

    Joined:
    Jul 26, 2004
    Messages:
    31
    Resources:
    0
    Resources:
    0
    ok.... what is the path to this one??? :x
     
  13. Mecheon

    Mecheon

    Joined:
    Mar 31, 2004
    Messages:
    4,974
    Resources:
    10
    Models:
    10
    Resources:
    10
    I'm not sure it even exists

    I demmand a picture of this model
     
  14. Rui

    Rui

    Joined:
    Jan 7, 2005
    Messages:
    8,497
    Resources:
    8
    Maps:
    8
    Resources:
    8
    I didn't see that nagasnake model... so I can't post a picture. There are some repeated models... so maybe he's talking about the snap dragon.

    -Rui
     
  15. madcat2

    madcat2

    Joined:
    Aug 25, 2005
    Messages:
    1,138
    Resources:
    0
    Resources:
    0
    Wow!!! theres a big list of stuff there :p


    i like the Units\Demon\ChaosOrcRange\ChaosOrcRange.mdl now thats kind of cool but i just looked at half so ugh well less then half lol ....
     
  16. Doodi

    Doodi

    Joined:
    Aug 29, 2005
    Messages:
    323
    Resources:
    0
    Resources:
    0
    Cool but sorry very sorry cause i dunno any!!! :(
     
  17. Astronamix.

    Astronamix.

    Joined:
    Sep 23, 2005
    Messages:
    40
    Resources:
    0
    Resources:
    0
    Awsome list, I love that mark of chaos, looks great.

    Make this a sticky!

    Please.
     
  18. DeadDogNoGoWoof

    DeadDogNoGoWoof

    Joined:
    Nov 22, 2004
    Messages:
    1,104
    Resources:
    1
    Icons:
    1
    Resources:
    1
    im mildly sure this is a sticky.
     
  19. yuripro84

    yuripro84

    Joined:
    Feb 21, 2005
    Messages:
    27
    Resources:
    0
    Resources:
    0
    I bet they were made ahead of time, and Blizzard was thinking of using them, but decided they wouldn't fit, so they didnt include them in the list (since they didnt have to in if they werent gonna use them :p)
     
  20. Mecheon

    Mecheon

    Joined:
    Mar 31, 2004
    Messages:
    4,974
    Resources:
    10
    Models:
    10
    Resources:
    10
    Some of them were left in accidently I feel

    Take the ol' AncestrialGuardian. That's almost an exact copy of the Serpent Ward. This was because the Shadow Hunter was going to be a ward-placing hero in RoC, however was removed. Same with Barkskin, one of the Archdruid's abilities, and other things