A B
C D
A B
C D
false, try to put many paused units with 1 hp and do the whockwave on this, you will see the rectSo errm how we going to use it on shockwave? Shockwave is a line not a rectangle right?
Ya but the shockwave didn't just kill all the unit in the area instantly right? It die the shockwave touch the unit right?
And another question is how we going to get the min and max for x and y?
native GetRectMaxX takes rect whichRect returns real
i've done a system to define an oriented rect with 2 locations and a width but i must add methods and place many comments ...
So i think i will post it at the end of the next week.
Instead of rect, can i use like circle? So when will you help me on the jass? Kind of need it as soon as possible haha.. Sorry to trouble you
native GroupEnumUnitsInRange takes group whichGroup, real x, real y, real radius, boolexpr filter returns nothing
native GroupEnumUnitsInRange takes group whichGroup, real x, real y, real radius, boolexpr filter returns nothing
Attaching a group to the spell is much safer and not really any harder.The easiest one would be changing their Custom Value to something else for 1 second or so).
So, if you are using circles, you will have to check if the targets were hit already once