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How to disarm a single unit (not aoe)

Discussion in 'Triggers & Scripts' started by makai, Oct 14, 2014.

  1. makai

    makai

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    as the title said.. the unit doesn't have the attack option.. for a short period.. can anyone tell me how?
     
  2. Dat-C3

    Dat-C3

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    add cargo hold orc burrow to the unit.
     
  3. Dr Super Good

    Dr Super Good

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    You could also try casting silence on it with a very small AoE, however the above suggesting would be better (if it works).

    People also mentioned things like removing the attack ability but I forget if this stops them attacking or just hides the attack command card button.
     
  4. WaterKnight

    WaterKnight

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    Removing the attack ability is permanent. Silence is for spells. Cargo works if the unit is no transporter.
     
  5. edo494

    edo494

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    well chances are you are not disarming transport ships, you know they have no arms. Even tho with that logic, all disarms should be permanent, cause if I cut your hands, how will you hold your sword then?
     
  6. Nichilus

    Nichilus

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    The ability Drunken Haze has fields for disabling spell/ranged/melee/special attacks. It requires unit target. Just change its AoE to 0.00 so it doesn't affect any other unit except the target.
    The disadvantage: Such "disarmed" unit will burn when hit by Breath of Fire.
     
  7. Razer!X

    Razer!X

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    Actually you can change the values in breath of fire or drunken haze so that it will not deal more damage. And use 10 AoE instead of 0.00.
     
  8. Nichilus

    Nichilus

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    The AoE determines only the range for units around the target, not the actual target itself.
     
  9. Razer!X

    Razer!X

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    Yes I know. Have you seen the untouched values of a single target drunken haze? The area of effect is 10.

    Edit: I think I saw a disarm system or spell once in the spells section. Go check it out.
     
  10. Lender

    Lender

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    even a single target spell can be an aoe spell, these two aren't exclusive. there is no need for that 10 aoe.
    for example
    if the unit with disabled pathing(like WW) is targeted there is a chance an other unit will get cought in the fire. Rare situation but could occur:p
     
  11. Nichilus

    Nichilus

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    There is no such Drunken Haze ability. There is only the one used by Pandaren Brewmaster and also Chen's version which has 4 levels and slightly different values in some fields. However both have 200.00 AoE range by default.
    There is no other Drunken Haze ability nor is there any such ability with 10.00 AoE.

    Also, even the 10.00 range is problematic. Drunken Haze affects both ground and air units which are within range of the target. So if air unit happens to be nearby the target, which for 10.00 range is about right above it, both units get affected.
    With 0.00 range, only the target is affected.
     
  12. Razer!X

    Razer!X

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    I think it was silence or something. Well if 0.00 is good then go for 0.00. But I think using the disarm in the spells section is also a good idea.
     
  13. makai

    makai

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    drunken haze is the answer.. thanks guys ! it is working..