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[Trigger] Agility x3 aoe damage effect

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Level 1
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Jun 21, 2009
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Anyone know how to make a ability depend on the agility?

For example: 30 agility x3 = 90 damage, for a aoe ability like Shockwave.

And yes, it has to be a Aoe Ability, already have single target so im needing Aoe.
 
Level 29
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Jul 29, 2007
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The short answer will be: you can't.

The long answer will be: you can do it only for certain skills (shockwave isn't one of them).

The longer answer will be: you will have to trigger the skills that it doesn't work for (reference::long answer).

However, if your question is purely "how do I damage in AoE instead of single target", then you'd need to go to the trigger editor and through the millions and millions of functions find the right one that does AoE damage.
This will probably take you an estimated time of 19.396 years.
OR it will take you about 10 seconds, which would have probably been faster then waiting for someone here to answer you to this ridiculous question.
 
Level 2
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Jul 8, 2009
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  • Untitled Trigger 001
    • Events
      • Unit - A unit Begins casting an ability
    • Conditions
      • (Ability being cast) Equal to YOUR ABILITY
    • Actions
      • Set agility = ((Real((Agility of (YOUR UNIT) (Exclude bonuses)))) x NUMBER)
      • Unit - Cause (YOUR UNIT) to damage circular area after 0.00 seconds of radius YOUR AoE RANGE at (Position of (YOUR UNIT)), dealing agility damage of attack type Spells and damage type Normal
im not sure if this is what you asked, but it will give damage on top of the damage you gave that specific unit you were talking about so keep that in mind.
 
i told you to use the dummy -.-

And how do you mean to make 3x atribute damage with dummy in shockwave style? :<

Still I have a solution for you, it's not really acurate but it should work....

As you said you need shockwave, so make a blank one (no damage and sth, only special effect)

Then go to trigger editor and make a spell.

you will need:

-Loop from 1 to 7
-Locations inside the loop, but each next location is "100" futher than the last one(if your loop is 1 to 7 and the locations are 100, the range should be 700)
-Unit group (inside the loop) should be around the AoE 100 (based on loop location)

Now just put this together and damage unit group dealing your 3 x atribute ^^
 
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