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Those of you who ask this have most likely seen it in a RPG who store their load codes like that, I got good news on this point.
I can tell that I got a script that i blind donkey could use P)
easy preload
Events
Map initialization
Conditions
Actions
Set path = C:\random\
Custom script: call PreloadGenStart()
Game - Preload -load KEUg-YaNc-rDDq-wQ54-9Zyr-7Wm2-mp5W-YaS2-77HP-4Cg3-aZbP-PxZp-SQs2-hsd-asdasdasda-sdasdasdas-dasdasdas-dasdasdasd-asdasdasd-asdasdasd-asdasdasd-asdasdasd-asdasdasdas-dasdasda-dasdasdas-dasdasda-sdasdasd
so here you just set the path where you want to store the txt file I used c:\random\ is this case. not that if the folder "random" doesn't exist it creates one automaticly.
then it loads whatever you want and saves it as test.txt
if you want a better one I suggest heading over to the "file I/O @spell section"
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