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How to create blank ability or rip it entirely from effects?

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Level 16
Joined
Jan 8, 2015
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464
Hi, as in title. I'm still working on this painting by team colour, it works fine on abilities like purge, frost armour, but since at first time i made these i used only one skill which made them all try to cast at once rendering it useless(based them off unholy frienze). So i came up with choosing 7 abilities like this(including unholy frienzy). So they can be normaly used and not cast at once(this also happens if different versions of same spell are on one unit, like 2 versions of unholy frienzy).
It worked well till i started to run out of options and had to use skills like invicibility or banish. After removing bonuses, setting durations to 0, it still works on those, same with antimagic shell. I tried forcing null into these, but it didnt help, it still enables effects that should be gone.
Please help me. Is there any way to create blank ability or rip those from all effects entirely?
 
Level 16
Joined
Jan 8, 2015
Messages
464
You can create Dummy spell (chain lightning for example) and make a trigger which creates dummy unit on the target position and order it to cast real ability.
I mean that if i use one spell as base for several those which i use to trigger team colour change with triggers, they just dont work right. So i made those triggering spells from separate spells. They keep their effects tough, and those based on banish, invisibility or antimagic shell still cast these effects even after i removed all bonuses and set stats, time etc. to 0.
I look for way to make blank spell that can be aimed at unit but wont do absolutely nothing, i need 7 of those(actualy less, now it's like 4, some like purge work ok - by means that they dont give any effects)

I used shift-forced Null bonus on banish and invisibility and it doesnt stop the effects from happening. Is there a way to remove those for good?(no banish buff, no invisibility etc.)?
 
Level 45
Joined
Feb 27, 2007
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5,578
ANcl (channel)
Yes, use Channel. Make sure you check the box for "visible" under Data - Options and change the channel follow-through time to 0 seconds.

Channel is the only ability whose base order string can be changed. So you can make 7 copies of the ability and just change the base order ID and 'use/turn on' strings to a unique spell for each one.
 
Level 16
Joined
Jan 8, 2015
Messages
464
Yes, use Channel. Make sure you check the box for "visible" under Data - Options and change the channel follow-through time to 0 seconds.

Channel is the only ability whose base order string can be changed. So you can make 7 copies of the ability and just change the base order ID and 'use/turn on' strings to a unique spell for each one.
I did change use/tunr on' strings on copies of unholy frenzy before, now effect. Also which channel ability i should use to start with?
 
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