BlzSetAbilityTooltip(skill, COLOR_BLUE+"Ability 6"+COLOR_RESET, lvl-1)
BlzSetAbilityExtendedTooltip(skill, COLOR_GOLD+
"This ability does not have a description yet. Will change with time."+
"\n\n• Damage Output: "+COLOR_LIGHT_RED+dmg.toString()+COLOR_GOLD+
"\n• Cast Range: "+COLOR_LIGHT_RED+castRange.toString()+COLOR_GOLD+
"\n• Cooldown: "+COLOR_LIGHT_RED+cd.toString()+COLOR_GOLD+
"\n\nFormula: "+COLOR_LIGHT_RED+"(30 • lvl) + (0.4 • stat • lvl)"+COLOR_RESET,
lvl-1)
if BlzGetAbilityStringLevelField(abil, ABILITY_SLF_TOOLTIP_NORMAL_EXTENDED, lvl-1) == BlzGetAbilityStringLevelField(abil, ABILITY_SLF_TOOLTIP_NORMAL_EXTENDED, 2-lvl)
print("A Decrease 1")
lvl = lvl - 1
if BlzGetAbilityStringLevelField(abil, ABILITY_SLF_TOOLTIP_NORMAL_EXTENDED, lvl-1) == BlzGetAbilityStringLevelField(abil, ABILITY_SLF_TOOLTIP_NORMAL_EXTENDED, 2-lvl)
print("B Decrease 1")
lvl = lvl - 1
if BlzGetAbilityStringLevelField(abil, ABILITY_SLF_TOOLTIP_NORMAL_EXTENDED, lvl-1) == BlzGetAbilityStringLevelField(abil, ABILITY_SLF_TOOLTIP_NORMAL_EXTENDED, 2-lvl)
print("C Decrease 1")
lvl = lvl - 1
BlzSetAbilityTooltip(skill, COLOR_BLUE+"Ability 6"+COLOR_RESET, lvl-1)
BlzSetAbilityExtendedTooltip(skill, COLOR_GOLD+
"This ability does not have a description yet. Will change with time."+
"\n\n• Damage Output: "+COLOR_LIGHT_RED+dmg.toString()+COLOR_GOLD+
"\n• Cast Range: "+COLOR_LIGHT_RED+castRange.toString()+COLOR_GOLD+
"\n• Cooldown: "+COLOR_LIGHT_RED+cd.toString()+COLOR_GOLD+
"\n\nFormula: "+COLOR_LIGHT_RED+"(30 • lvl) + (0.4 • stat • lvl)"+COLOR_RESET,
lvl-1)