I made this trigger:
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Yeo
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Events
- Unit - A unit Dies
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Conditions
- ((Killing unit) is A Hero) Equal to True
- (Unit-type of (Killing unit)) Equal to Yeo
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Actions
- Hero - Modify Agility of (Killing unit): Add (((500 / 100) x (Level of Experience for (Killing unit))) + 0)
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Events
-
Yeo
-
Events
- Unit - A unit Dies
-
Conditions
- ((Killing unit) is A Hero) Equal to True
- (Unit-type of (Killing unit)) Equal to Yeo
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Actions
- Hero - Modify Agility of (Killing unit): Add (((4 / 100) x (Level of Experience for (Killing unit))) + 0)
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Events