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It depends entirely on what is making the unit invisible/hidden. Their own ability? Shadowmeld? Windwalk? Sorceress cast invisibility on them? Permanent Invis?
You could move a different locusted dummy unit owned by Neutral Hostile with an actual sight range of like 50 or something onto the position of the potentially-invisible unit check IsUnitVisible against Netural Hostile. I expect that a hidden unit would return false and a visible unit would return true. By using NH you don't have to worry about revealing part of the map for a player, but you could probably use an unused player slot for the same purpose.
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