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[Spell] How to begin: Throwing Axes

Discussion in 'World Editor Help Zone' started by Paulus, Nov 4, 2014.

  1. Paulus

    Paulus

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    Hello dear Hivers,

    I thought of a spell what would be nice for Rexxar:

    Throw Axe:
    Rexxar throws an axe to a direction. If an enemy gets hit, its slowed and takes damage. Rexxar has 1/ 2/ 4 axes to throw at his enemies.
    Slow: 10% + stacks
    Damage: 35 dmg
    Cooldown: Until he has a new axe
    Axes: 1/ 2 /4 (depents on level)
    1 axe respawns at a rate of 8sec.

    This is basicly the axe spell of Moraxes from HON.
    Do you guys have tips or ideas how to make this spell?
     

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  2. Chaosy

    Chaosy

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    The cooldown part is impossible to make. Or well, not impossible to create, but impossible to show the re-charge time.
     
  3. mogulkhan1Axe

    mogulkhan1Axe

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    its not impossible u can add 3 spells (depending on how much axes u max have) and make custom icons with 1,2,3,4,5,6.... axes (like in dota 1 with visage) and recharge time like u said its easy.

    OFc if u have 0 charges upon casting
    Event - Unit begins to cast a spell (orwhatever)
    Condition - SOMEINDEX or SPELLBASEDLEVEL EQUAL to 0
    Action - Unit Order Triggering unit to Stop
    Action - Display U dont have enough charges/axes.
     
  4. Wietlol

    Wietlol

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    I just added a projectile system to my new map and I am surprisingly happy with it.

    You can make a dummy unit that casts slow on the unit taking the damage.

    For the charges, you indeed can make multiple spells and add a number to the icon.
    That is the best way to show a number of charges.
    Every periodic event (8 seconds) add a charge (set new ability)
    When the unit casts the ability remove a charge (set new ability)