- Joined
- Dec 29, 2014
- Messages
- 1,950
Been working on something, and the fire particles show in stand and death animations. How can i make it appear only in death animation? Any help?
No, you got it wrong. I need to model it so when it dies in game it shows fire and staff.
Thanks for the tip. I didn't know that much staff.It also works to animate the emission rate, which i sometimes find more flexible. That way, you can add stuff like linear interpolation for the particle count, so that a fire slowly goes out, etc. In the animation window, you have a rollout menu called "interpolation type" where you can select "linear" or "beizer". Or you can just have the particles emmit in different steps.
Also, for the fire, remember to use "Head - life span" and "Head - decay" to make the fire animate properly (should start with 0 to 32, and end with 32 to 64).