- Joined
- Mar 13, 2013
- Messages
- 299
For example, let's say I wanted Unholy Frenzy to also reduce armor, increase movement speed and mana regeneration. How would I go about doing that?
awesome. thank you. I have two more questions, of sorts:Make a trigger and in the Event: A unit starts the effect of an Ability then at your Condition: (Ability being Cast) equal to >Ability< and lastly for the actions, add:
- a customized ability of the Item Movementspeed ability to the Casting Unit or Triggering Unit would do just fine
- a customized ability of Item Mana Regeneration ability with your desired amount of values to the Casting Unit or Triggering Unit would do fine as well
- a customized ability of Item Armor Bonus but with negative values to the Triggering unit or casting unit.
then set up a timer with an amount depending on the duration of the Unholy Frenzy ability. If the timer ends, remove the abilties you've just added.
The trigger would look like this:
Just add the timers that I have suggested then when the timer ends, remove abilities. Also, to make the trigger much more better, anything that is repeated such as Triggering Unit should be stored in a variable.
- Untitled Trigger 001
- Events
- Unit - A unit Starts the effect of an ability
- Conditions
- (Ability being cast) Equal to >Your main spell here<
- Actions
- Unit - Add >Ability 1 - a negative Item Armor Bonus ability here< to (Triggering unit)
- Unit - Add >Ability 2 - an Item Movespeed Bonus ability here< Bonus to (Triggering unit)
- Unit - Add >Ability 3 - a Mana Regeneration ability here< Bonus to (Triggering unit)