Hello, dear editors, it is hardly possible to find a solution to my problem, but I will try.
How to activate AI for colored players, for whom I did not set the "computer" role in the "player property"?
Neutral hostiles at least use spells, and these oafs do not even use autoheal.
I need this so that I can create a map with a lot of units that would not lag during the attack on the castle. At the same time, I do not want the map to look like this in the lobby: 1/24 players.
I tried this, it didn't work. Is there another way?
How to activate AI for colored players, for whom I did not set the "computer" role in the "player property"?
Neutral hostiles at least use spells, and these oafs do not even use autoheal.
I need this so that I can create a map with a lot of units that would not lag during the attack on the castle. At the same time, I do not want the map to look like this in the lobby: 1/24 players.
I tried this, it didn't work. Is there another way?
JASS:
function Trig_TEST_Actions takes nothing returns nothing
call StartMeleeAI( GetEnumPlayer(), "map.ai" )
endfunction
//===========================================================================
function InitTrig_TEST takes nothing returns nothing
set gg_trg_TEST = CreateTrigger( )
call TriggerAddAction( gg_trg_TEST, function Trig_TEST_Actions )
endfunction
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