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How the journey begins.

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Mar 12, 2010
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Hi.
One of my high detailed work like "Kadauri".
18 hours, 13858 decoration objects, half of 256x256 in view.


This landscape was very hard to make, because warcraft engine cant view big count of objects at the same time, so I divided landscape to pieces and screened it.

Enjoy!

:ogre_kawaii:
 

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    How the journey begins.png
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Sure, the models you chosed are awesome!
. but
I have leant few things about the models in war3 that:
_ big scale is bad (because graphic engine of war3 is not good enough)
. or at least dont place them near camera

Not so hard to see that problem (look the grasses and ferns)
 

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    Glitch.PNG
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I don't get why objects in foreground means bad
in general you want more detail in the foreground than in the background
and no engine can display "large scale" or many objects actually
speaking of that game engines usually have very little to do with graphics which is department of the graphics api (direct3D)
wacraft 3 can use even depth of field and screen space ambient occlusion with indirect illumination (originally used in crysis)

and to the topic, I dun like the water very much could try with the custom model
 
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