Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
After files are imported they are generally assigned to a particular ability, doodad, item, or unit using the Object Editor (F6). Sounds may be applied to triggers using the Sound Editor (F5).
Icons and models usually require custom paths for their associated texture files (BLP).
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