- Joined
- May 11, 2008
- Messages
- 1,198
Mostly I'm wondering about it for buildings.
See I want to take if possible some Ice Rock Gates and use both diagonals for a sort of wall that you can build in a tag map.
so I already did some invulnerables, of course, that was easy, something that is placed on the terrain.
But now I want to make it so a runner can build some vulnerable versions.
So, since I can't seem to make it so I can build the gates, I have to resort to turning a building into one. Now when I try to do the 270 degree turn thing I get stuck. I can't figure out how to do that. You see diagonal 1 and diagonal 2 Ice Rock Gates are the same model, but with the doodad placement they are 180 and 270 degrees. of course, it probably makes almost no difference or no difference between 0 and 180...so 270 and 90 are mostly the same also...so default is 0 for a building...i think...right? well so anyway both buildings are facing the same direction and i want a diagonal going the other way. How can I do this?
i'm guessing that it might be possible with a trigger. then again using a trigger might be a bad idea... well, the best solution i can think of but isn't exactly what i want but is better than nothing is to simply give the building a movement type of foot(not sure if that's necessary or not) and then give it a movement base speed of 1.
See I want to take if possible some Ice Rock Gates and use both diagonals for a sort of wall that you can build in a tag map.
so I already did some invulnerables, of course, that was easy, something that is placed on the terrain.
But now I want to make it so a runner can build some vulnerable versions.
So, since I can't seem to make it so I can build the gates, I have to resort to turning a building into one. Now when I try to do the 270 degree turn thing I get stuck. I can't figure out how to do that. You see diagonal 1 and diagonal 2 Ice Rock Gates are the same model, but with the doodad placement they are 180 and 270 degrees. of course, it probably makes almost no difference or no difference between 0 and 180...so 270 and 90 are mostly the same also...so default is 0 for a building...i think...right? well so anyway both buildings are facing the same direction and i want a diagonal going the other way. How can I do this?
i'm guessing that it might be possible with a trigger. then again using a trigger might be a bad idea... well, the best solution i can think of but isn't exactly what i want but is better than nothing is to simply give the building a movement type of foot(not sure if that's necessary or not) and then give it a movement base speed of 1.
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