- Joined
- Dec 26, 2004
- Messages
- 7
I wish to make a spell for a hero, which does damage based on his attack damage. ie.
If hero has attack damage 50, warstomp does 50. If he get +10 to attack damage, warstomp then does 60 (50 + 10)
I would like to be able to do this without triggers, but failing that, how can I do it with trigs? I can't seem to find any function that lets me retrieve what a unit's current damage is.
If hero has attack damage 50, warstomp does 50. If he get +10 to attack damage, warstomp then does 60 (50 + 10)
I would like to be able to do this without triggers, but failing that, how can I do it with trigs? I can't seem to find any function that lets me retrieve what a unit's current damage is.