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How do I make a model completely invisible yet targetable and clickable?

Level 2
Joined
Jun 29, 2025
Messages
7
Hi guys, I am new to this. And I hope I post this in the right section of the forum. I need help on World Editor issue. How do I make a unit invisible (completely cannot be seen) yet clickable and targetable (with spells etc.) such as Dota's Phantom Assassin Lvl 4 blur in version 5.84c ? Because I have seen post/thread in forums stating to change/edit to no model or none .mdx/mdl but yielded a result of both completely invisible model and also non-targetable/non-clickable. But as stated I want it invisible yet clickable and targetable. How is this going to possibly happen? Any suggestions? Or do I have to create a trigger? If so, what is the exact coding/programming step-by-step tutorial?
 
You're going to need create a trigger.

In event use: Time - Periodic Event (0.1 seconds)
because the animation transparency resets every time the unit changes its animation.

Then in action
Animation - Set unit vertex coloring
Go to transparency and make it 100%
 
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