I'm working on a DotA like map,
and as I set the paths for monster groups,
something didn't work as expected.
Sure, the mons spawn and follow their path,
however, not only the spawned ones, but
every that enters the region. I tried
to look for a condition that makes
only a Certain Player's units follow the path.
The most similiar thing I found was that
allied player's units only will be following it.
So, the opposing side will have their own
paths too, and they don't get messed up.
However, heroes from said player's side
will still follow it. Let's say you're playing
the map online, and your hero joins the
wave and follows along with them. Ofc,
you can order them to move somewhere
else and they'll follow your orders only again,
but it's still an issue I don't want to be present
in the map. So, how do I fix that?
To put it more simply:
Player 1, 2, 3, 4 and 5 are in one force and allied.
1, 2, 3, 4 are user controled while 5 is
a computer player. Not does only player
5 follow the paths, but also the other ones
once they enter certain regions.
In the condition category I was unable
to find something that makes just ONE player's
units follow them.
and as I set the paths for monster groups,
something didn't work as expected.
Sure, the mons spawn and follow their path,
however, not only the spawned ones, but
every that enters the region. I tried
to look for a condition that makes
only a Certain Player's units follow the path.
The most similiar thing I found was that
allied player's units only will be following it.
So, the opposing side will have their own
paths too, and they don't get messed up.
However, heroes from said player's side
will still follow it. Let's say you're playing
the map online, and your hero joins the
wave and follows along with them. Ofc,
you can order them to move somewhere
else and they'll follow your orders only again,
but it's still an issue I don't want to be present
in the map. So, how do I fix that?
To put it more simply:
Player 1, 2, 3, 4 and 5 are in one force and allied.
1, 2, 3, 4 are user controled while 5 is
a computer player. Not does only player
5 follow the paths, but also the other ones
once they enter certain regions.
In the condition category I was unable
to find something that makes just ONE player's
units follow them.