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[Trigger] Pathing Bug Help

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Level 2
Joined
May 25, 2006
Messages
13
In my map Icey TD, the creeps follow their paths, but
end up in a line, rather than a cluster. Iv tryed editing
collions and pathing, experimented with triggers, but
they still end up in a line. please help ^.^

Dots are Units

I want this:
_______________
|
| ::::::::::
| ::::::::::
|_______________

Instead I Get This:
_______________
|
| ..............
|
|_______________

This problem mainly occurs when the units are
rounding corners...

Current Movement Trigger:

Spawn 1:
Events
Unit - A unit enters blue spawn a <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Actions
Wait 1.00 seconds
Unit - Order (Entering unit) to Move To (Center of blue left a <gen>)

Move First
Events
Unit - A unit enters blue left a <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Order (Entering unit) to Move To (Center of blue left b <gen>)

Move Second
Events
Unit - A unit enters blue left b <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 10 (Light Blue)
Actions
Unit - Order (Entering unit) to Move To (Center of blue left c <gen>)

Ect...
 
Last edited:
Level 17
Joined
May 6, 2008
Messages
1,598
Waiting 1 second can sometimes be very overpowered with splash towers.
Just saying
 
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