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How do i create this spell/explosion? Help!

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Level 11
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I really need to know how to do this please! All i need to know is how would i be able to create the special effects go all around temploc - position of unit.
And create the explosion.

I'm not a noob, a short trigger will do fine! +rep, +credit.
Thanks!
 

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Level 17
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Nov 13, 2006
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i dont think its too hard so i dunno if worth credit or something

just go check the special effects, then create some fromthat special effect around a point with random degree and make a unit dummy unit with bigger scale value based on resurection or what is that big thing and add a short expiration timer to him. i think it work something like that but since i dont watched the map where is that ability idk exactly
 
Level 11
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  • Trigger
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
    • Actions
      • Set loc = (Position of (Triggering unit))
      • Unit - Create 1 ExplosionSFXDummy for (Triggering player) at loc facing Default building facing degrees
      • For each (Integer A) from 1 to 12, do (Actions)
        • Loop - Actions
          • Set loc2 = (loc offset by 350.00 towards (30.00 x (Real((Integer A)))) degrees)
          • Special Effect - Create a special effect at loc2 using Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
          • Special Effect - Destroy (Last created special effect)
          • Custom script: call RemoveLocation(udg_loc2)
      • Custom script: call RemoveLocation(udg_loc)
The middle SFX looks like it uses Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl with increased scaling and altered RGB. I think it would look better with Abilities\Spells\Other\Doom\DoomDeath.mdl, personally :)
 
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