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[Solved] How do I check if an item (tome) is being bought from a shop?

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Level 2
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Dec 11, 2020
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Hi, I'm trying to find a function for the event when a hero purchases a tome from a shop.
I tried "Unit - A unit Sells an item (from shop)" and "Unit - A unit Uses an item", but both didn't work.
I doubt the other two (unit pawns/acquires item) would work.
The only issue I could think of is that whenever you buy a tome, it automatically uses it so the trigger wouldn't "detect" the tome being in your inventory.
Would be great if anyone has an idea!

Edit: I think the conditions may be an issue too.
I used the conditions "(Item-class of (Sold Item)) Equal to Powerup" and "((Triggering unit) is in UserHeroes) Equal to True"

For the latter, I was hoping to differentiate between AI heroes buying the tomes from User/Player controlled heroes buying them.
 
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Level 12
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Feb 5, 2018
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  • Events
    • Unit - A unit Acquires an item
  • Conditions
    • (Item-class of (Item being manipulated)) Equal to Powerup
I use this in my own project and it works. The item is still acquired even tho it is used and does not require inventory slot.

  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    • If - Conditions
      • Whatever you need here, check for AIPlayer // then do whatever
 
Level 2
Joined
Dec 11, 2020
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Thanks, it works! Turns out the AIHero check condition was the issue, I'm still not sure why the variable comparison doesn't work, but that belongs to another thread.
 
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