- Joined
- Jun 2, 2009
- Messages
- 1,226
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Polymorph
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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player_transformed[(Player number of (Owner of (Target unit of ability being cast)))] Equal to True
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Then - Actions
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Unit - Order (Triggering unit) to Stop
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Else - Actions
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Set player_transformed[(Player number of (Owner of (Target unit of ability being cast)))] = True
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Wait 5.00 seconds
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Set player_transformed[(Player number of (Owner of (Target unit of ability being cast)))] = False
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Game - Display to (All players) for 5.00 seconds the text: (Name of transformed_unit[(Player number of (Owner of (Target unit of ability being cast)))])
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Can we do that under 1 trigger? As you can imagine trigger does not detect (Name of transformed_unit[(Player number of (Owner of (Target unit of ability being cast)))])