- Joined
- Jun 2, 2009
- Messages
- 1,276
-
Events
-

Unit - A unit Starts the effect of an ability
-
-
Conditions
-

(Ability being cast) Equal to Polymorph
-
-
Actions
-

If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-


If - Conditions
-



player_transformed[(Player number of (Owner of (Target unit of ability being cast)))] Equal to True
-
-


Then - Actions
-



Unit - Order (Triggering unit) to Stop
-
-


Else - Actions
-



Set player_transformed[(Player number of (Owner of (Target unit of ability being cast)))] = True
-



Wait 5.00 seconds
-



Set player_transformed[(Player number of (Owner of (Target unit of ability being cast)))] = False
-



Game - Display to (All players) for 5.00 seconds the text: (Name of transformed_unit[(Player number of (Owner of (Target unit of ability being cast)))])
-
-
-
Can we do that under 1 trigger? As you can imagine trigger does not detect (Name of transformed_unit[(Player number of (Owner of (Target unit of ability being cast)))])




