How can I make a cuttable/buildable tree?

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Dr Super Good
How i am supposed to do that? sorry for my noobish question, i cant find the remove dead tree thing, so i need a response..... again.
 
The basic trigger should look like this:
  • Tree
    • Events
      • Destructible - A destructible within (Playable map area) dies
    • Conditions
    • Actions
      • Destructible - Remove (Dying destructible)
Although, you have to remember that only first 64 destructible counts per 1 region. So if you have a lot of trees, you have to create many regions, and add them to proper events refering to each of them.

You can also add a little delay, so the dying destructible isnt removed instantly. You use wait here, it shouldn't be a problem.
 
Here is a tesp map with little trick ^^.
Uses doodad tree model since normal destructible tree models doesn't work properly for units, although its not hard to do a tree model that will be compatibile with units in warcraft 3 model editor.
'BTtw' is a id for that kind of tree.
 

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