- Joined
- May 27, 2012
- Messages
- 4
AI - is it possible to view the AI modules that come with the game?
Greetings!
I started an account here back in 2012 when I was half way through a modification that I was making however I never got around to actually getting involved and ended up not finishing my mod. Here I am again, finally decided to complete what I started and I am looking for some advice on how to fix some of the issues I have encountered.
I will just deal with them individually, here is the third issue I am having:
This is a much more complex issue, I am attempting to write an AI that uses custom buildings, custom units, custom upgrades... the works basically. I am trying to make the AI play with everything completely different. What I would like to do is get a look at the standard melee AI's that Blizzard included with the game so that I can understand the structure required to make a complex and challenging AI. Does anyone know if this is possible and where I can find it?
*resolved/not fixable*
I want blacksmith/lumber mill upgrades to apply to my heroes. Now this is all currently working as far as I can tell however the GUI in the centre of the in game toolbar is not displaying correctly.
Next to the weapon icon I get the mini box with a 0/1/2 etc depending upon the level of the upgrade I have researched, however the mini box is missing from beside the armour icon. The number is showing but the GUI black box that should be displaying behind/around the number is missing. Is this a bug or is there a way that I can get this to display correctly? It displays correctly for all my other units except my heroes.
*resolved*
so here is the first.
I want a unit I created to be capable of summoning 2 different creatures using 2 separate spells. For simplification I will call them summon A and summon B. I have made the abilities based upon the summon bear ability, they have individual order strings however when I activate 1 of them it also activates the other and summons both.
I want this unit to work like Rexxar but I don't need any of the summons to be permanent. Everything I have read here and through google about dealing with the issue has suggested writing triggers but I can't help but feel that this should be possible without needing to do that. You guys would know better then I do in regards to that, is it possible for me to achieve 2 unique summons on 1 unit without triggers and if so, how?
This map that I am making is going to be the template for a lot of other maps to come afterwards so I want to simplify it as much as possible.
Greetings!
I started an account here back in 2012 when I was half way through a modification that I was making however I never got around to actually getting involved and ended up not finishing my mod. Here I am again, finally decided to complete what I started and I am looking for some advice on how to fix some of the issues I have encountered.
I will just deal with them individually, here is the third issue I am having:
This is a much more complex issue, I am attempting to write an AI that uses custom buildings, custom units, custom upgrades... the works basically. I am trying to make the AI play with everything completely different. What I would like to do is get a look at the standard melee AI's that Blizzard included with the game so that I can understand the structure required to make a complex and challenging AI. Does anyone know if this is possible and where I can find it?
*resolved/not fixable*
I want blacksmith/lumber mill upgrades to apply to my heroes. Now this is all currently working as far as I can tell however the GUI in the centre of the in game toolbar is not displaying correctly.
Next to the weapon icon I get the mini box with a 0/1/2 etc depending upon the level of the upgrade I have researched, however the mini box is missing from beside the armour icon. The number is showing but the GUI black box that should be displaying behind/around the number is missing. Is this a bug or is there a way that I can get this to display correctly? It displays correctly for all my other units except my heroes.
*resolved*
so here is the first.
I want a unit I created to be capable of summoning 2 different creatures using 2 separate spells. For simplification I will call them summon A and summon B. I have made the abilities based upon the summon bear ability, they have individual order strings however when I activate 1 of them it also activates the other and summons both.
I want this unit to work like Rexxar but I don't need any of the summons to be permanent. Everything I have read here and through google about dealing with the issue has suggested writing triggers but I can't help but feel that this should be possible without needing to do that. You guys would know better then I do in regards to that, is it possible for me to achieve 2 unique summons on 1 unit without triggers and if so, how?
This map that I am making is going to be the template for a lot of other maps to come afterwards so I want to simplify it as much as possible.
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