I am now trying to parse the mdx model in the attachment that represents the start menu landscape from ROC.
I found more than 300 bones in this model. By the way, max bone count that allow DX standart is 255.
Am I missing something? How do blizzards create animations with so many bones in a model? I found many bones with names like "grass_%number%", maybe this is one bone I could combine somehow?
I found more than 300 bones in this model. By the way, max bone count that allow DX standart is 255.
Am I missing something? How do blizzards create animations with so many bones in a model? I found many bones with names like "grass_%number%", maybe this is one bone I could combine somehow?
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