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De-Parent bones in certain animations

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Dec 8, 2008
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Hey guys.

Quick question: I have a bone (of a weapon) which is the child bone of the, lets say, the left hand. I've done this, obviously, to give it it's one movement in certain animations. But is there a way to animate it freely in those animations without having to adjust the movement that comes from the parent bones or having to create a separate model that apperas in only that animation (as most wc3 models do it). Either with mdlvis, vertex eater or magos preferably.

Thanks in advance.
 
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