- Joined
- Dec 9, 2009
- Messages
- 397
I have been working on an ORPG map and have many ideas that I have not figured out myself. I've been looking at a lot of tutorials, and many message boards and I have not found anything on these topics:
I am using all triggers and don't know JASS
1. Stat based healing
Problem, the variable you set as hero stat must be a "real" where the
variable in the set "unit hp to unit hp + Variable x 5" requires an integer.
2. Disable Patrol
I would like a unit to be able to use move to follow, but not patrol.
(I don't want an AFK player to assist in battle)
3. Item rot system
I want an item to be destroyed after sitting on the field for 5 mins, but
if someone touches it, the timer is reset.
I tried to do something with unit groups ever 60 seconds, change unit
value of item to 1, all items with unit value of 1 to 2, all items with unit
value of 3 to 4, all items with value of 4 get destroyed.
But I don't see a way to add items to unit groups.
4. Aggro system
Have some ideas, would like to see if you guys know where one is.
I am using all triggers and don't know JASS
1. Stat based healing
Problem, the variable you set as hero stat must be a "real" where the
variable in the set "unit hp to unit hp + Variable x 5" requires an integer.
2. Disable Patrol
I would like a unit to be able to use move to follow, but not patrol.
(I don't want an AFK player to assist in battle)
3. Item rot system
I want an item to be destroyed after sitting on the field for 5 mins, but
if someone touches it, the timer is reset.
I tried to do something with unit groups ever 60 seconds, change unit
value of item to 1, all items with unit value of 1 to 2, all items with unit
value of 3 to 4, all items with value of 4 get destroyed.
But I don't see a way to add items to unit groups.
4. Aggro system
Have some ideas, would like to see if you guys know where one is.