random stats for items

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Level 5
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Jan 13, 2008
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Hello! I wish to make a map where items can have random stats like: example: Stormcall Belt (My Item) to give random number stats from 1 to all stats to 20 to all stats (for every 1 to all stats to be different skill like +1to all stats is an items skill, +2 to all stats to be another item skill, +3 to all stats to be another item skill etc...), another skill to give damage like random between 1 - 50 same as first one. As i know 1 item can have maximum 4 skills. So I want my item to have random item skills like i said... Is this possible?? Final item to be like this: Stormcall with: 15 to all stats, 20 damage, 1500 hp, 1200 mana. But the same item ,,Stormcall,, can have by triggers: 20 to all stats, 13 damage, 1800 hp, 500 mana...
 
It's possible, but it isn't possible to have the item's tooltip show these values.

As for the values themselves, you need a system to link each item type to a set of abilities using either an array or a hashtable. Add those abilities and set their levels when the item is acquired, and remove them again when the item is lost.

You'll need another array/hashtable to keep track of each individual item's stats.
 

Deleted member 242951

D

Deleted member 242951

Uh... U can use this trigger :-

  • Events :-
  • A unit uses an item
  • Conditions :-
  • Item being used equal to *your item*
  • Actions -
  • If all conditions are true then do then actions else do else actions
  • -If Conditions
    • random real number between 1.00 and 100.00 less than or equal to 25
  • -Then actions :-
    • *ur actions here*

this will give you 25% chances of doing something.
And about the random stats you should contact a active spell maker they know a lot about these stuff.
 
Level 19
Joined
Aug 8, 2007
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2,765
If you want a system that displays the tooltips like this
129906d1381532624-full-screen-inventory-system-2.png
than it's beyond the scope of your ability.

Otherwise, you can use hashtables along with this
 
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