• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

[Trigger] hmm is this possible ? Pls help

Status
Not open for further replies.
i think this is possible...hold on im looking into it for you now. i will edit this post with what i find.

EDIT: ok i got it for u! it doesnt require triggers but it is a little sketchy, look in the abilities section and play around with the burrowed unit form, perhaps add a custom model, and you should end up with a good spell. also you will need to set your custom levels and stuff, this is just the basics.
 

Attachments

Last edited:
I though about a way to do it and got 3.
1. You change the alpha of the burrow unit (using dummy ability), then maybe add the invisible ability to it and create a dust like effect with a random angle and distance using a timer.
2. You replace the unit with another one having the burrowed animation as standart animation.
3. It's like a combination of 1 and 2, you make the unit invisible and create a dummy unit with the burrowed model as standart model (required animation) and move it to the current position of the burrowed unit using a timer.
Well, i personally prefer solution 1, but the other 2 solutions also have their pros and cons.
But i don't think it's possible to base the Spell on burrow and allow it to move while burrowed.
 
Status
Not open for further replies.
Back
Top