which item system (for RPG) do u prefer: when items are stricktly bound to classes (WoW, Rage of Mages, WAR) or when a character can equip anythng (theoreticaly), but suffer from different penalties (Diablo 1&2, DnD)?
first system is more of a balancing tool, second allows more originality and some interesting builds may appear.
i'm almost decided, but i'd like to hear ur opinion.
first system is more of a balancing tool, second allows more originality and some interesting builds may appear.
i'm almost decided, but i'd like to hear ur opinion.
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