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Hitting op limit interesting find

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Mar 17, 2007
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I'm using the 1.27 editor you may get different results with the latest version.

I believe I encountered a op limit that I wasn't aware of. Having thousands of doodads then going to [ doodad properties ] which to get there just select a doodad by double clicking on it then go to [ items dropped on death ] each had a 100% to drop 1 [ item ] via [ item table ]. Mix that in with some triggers I began hitting the op limit or in different words things started returning null and triggers stopped working.

Once I got rid of the item table in drops, everything started working again.
 
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